My intent was not to run out combats. My thought for the flow would basically be what we do now, without the sessions. Those would be replaced by COD rolls. I also did not expect to run in real time. Once again it would be much like the board.
Now we have some flexability. If you had a dungeon crawl, we may play out some basics. Such as
Post one: After a few hours and a few small fights, you run into a major encounter. No one dies, but you're low on healing. Do you pull back or push on?
Post two: Push on!
Post three: After another 20 minutes you spot a group of bulky looking armored ogres, what to you do?
Post four: Attack!
Post five: You loose the fight, but successfully withdraw. One character was left, maybe dead, maybe not. What do you do.
and so on. This could be played out as we get to it. Players could imform me of general strategy, aggression level, etc. Or we could handle the whole thing with.
You spend two days working the dungeon. You get this treasure and this DP and this person died.
We have a lot of options. It doesn't even need to be run on the Muldav. The bonus would be that we've already developed so much.