Sept 15, 2020 - Forum patched to version 2.1 RC3 (GitHub Nightly) | RSS2.0 FeedPelicar Game Website
Started by Head, Jan 06, 2007, 12:38:24 PM
QuoteHere is my message:I like Terry's idea of the number being tied to their upbringing/history/social status. Perhaps just adding a number of slots to the "Ancestral Skills" Table. Something like zero below Sailor, 1 at Leather Working to First Aid, 2 at Astrology to Sailing Command, 3 at Merchant and above. (If that is too many, the lower the "free selects", and give "Farmer" a free choice rather than Astrology...and other subtle mods to the chart) - Oh, I used the old chart - I think Lew has already modded it some.This gives a mixture of family/culture/fate plus getting "fortune" skill slots from their upbringing. Sure, its a dice roll, but so are a lot of character determining factors. Is it fair? Well, so long as everyone gets to roll the dice... then I'd say it's fair.Interesting question: I know most of Chapter One is now obsolete, but the money table allows for a beginning character to start with a minorly enchanted weapon. With no weapons being enchantable and very limited, will this simply equate to more money?
Page created in 0.208 seconds with 24 queries. and 0 campaign db queries.
Server Load: 5.05, 5 Min: 6.70, 15 Min: 6.92
| Hosted at: Surpass Hosting