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#31
Forum Announcements, Help, Suggestions / PrettyURLs MOD installed.
Last post by Head - May 02, 2015, 03:32:39 PM
I installed a MOD that made the URLs look pretty.  Topics will look like: https://forum.pelicar.info/testing/test-post-after-time-change/ now.

If you find any problems or some link that doesn't work. Let me know.  :)
#32
 :sherlock: By Jobe you say, a bug hunt?  And you have the addresses?  Well played old man. Well played.
#33
QuoteA patch has been released, addressing a few bugs in SMF 2.0.x and SMF 1.1.x.

#34
Forum patched to version 2.0.9:

QuoteCritical security patches have been released, addressing a few vulnerabilities in SMF 2.0.x and SMF 1.1.x.

:banana:
#35
General Discussion / Re: 50 Rules
Last post by Dj - Jul 09, 2014, 06:59:30 AM
 :clap:
#36
General Discussion / Re: 50 Rules
Last post by Cope - Jul 08, 2014, 11:48:00 PM
Fantastic... rule # 51 Don't carry 25 flasks of oil.
The stuff is explosive.
#37
General Discussion / 50 Rules
Last post by Dj - Jul 08, 2014, 04:05:15 PM
Found this elsewhere; thought it was worth posting:

Rule #1: The Game Master Is God.
What the Game Master says, goes!  Period.

Rule #2: Never Split The Party!
The monsters have divine intuition, and know when the party is weakened.

Rule #3: The Dice Choose You.
They have a mind of their own...

Rule #4: The Bartender Knows Everything.
He is the prophet of the world, and has the knowledge of the universe.

Rule #5: Copper Is The Enemy.
One hundred copper equals one gold.  You do the math.

Rule #6: Go With The Flow.
Unless the flow leads to a giant waterfall.

Rule #7: You Can Never Have Too Many Minions.
One hundred enemies? All I see is free experience!

Rule #8: Take Chances.
Just not reckless ones.

Rule #9: Don't Act Reckless.
But take chances.

Rule #10: If the GM Forgets Something, Let Him/her Know.
You might get extra experience!

Rule #11: Don't Expect The Unexpected, Become The Unexpected.
Make the GM improvise for your amusement.

Rule #12: Escape From Reality.
And enter a better one.

Rule #13: Train In Heal.
It'll save your life.

Rule #14: There Are No Such Things As Friends, Only Allies.
It makes it easier to kill them.

Rule #15: Be Creative!
It's half the game.

Rule #16: Don't Trust The Sexy Lady Sitting At The Bar Alone.
There's an extremely high chance that she'll end up killing you.

Rule #17: The d20 Can Either Be Your Best Friend, Or Your Worst Enemy.
So treat them with kindness.

Rule #18: Leave Your Personal Problems Out Of The Game.
Nobody cares that you had a fight with your girlfriend. Be happy you have one.

Rule #19: Stay In Character.
It's a lot easier and more fun for everyone.

Rule #20: Don't Blindly Jump Into Dark Pits.
Especially without rope.

Rule #21: If The Reward Is Outrageously High, You Won't Be Getting It.
Because you're really going to get 2,000 gold for investigating a "rat infestation".

Rule #22: Try Out Various Characters.
Just not bullywugs.

Rule #23: If You Aren't Sure About Something, Ask The GM.
After all, the GM is God.

Rule #24: Try Your Best Not To Burn Down A Town.
Especially one full of little hobbits.

Rule #25: You Can't Carry A Great Axe, Two Long Swords, And A Flail On Your Back.
They only thing you'll accomplish is a broken back.

Rule #26: When Entering A Town, Go Immediately To The Alchemist Shop.
If you're lucky enough to find one.

Rule #27: Everything Happens At The bar.
Rumor is that it has to do with the bartender.

Rule #28: You Can Never Have Too Much Gold.
But platinum is better.

Rule #29: Save Your Dailies.
Better safe then sorry.

Rule #30: The Final Boss Isn't Always The Final Boss.
So save your dailies.

Rule #31: You Never Need To Go To The Bathroom.
Convenient, isn't it?

Rule #32: If You Don't Know What A Beholder Is, You're Lucky.
And if you do know, then I sincerely apologize.

Rule #33: Check For Traps.
They can be in doors, chests, walls, almost anywhere.

Rule #34: Bring A Random Item.
You never know when you'll need to kick out the ol' dowsing rod.

Rule #35: Don't Bang Pots And Pans Together To Attract Enemies.
Unless you're into that sort of thing.

Rule #36: Don't Trust Random NPC's.
You shouldn't even consider them allies.

Rule #37: You Can Never Have Too Many Magic Items.
Is there something wrong with having boots of speed, gauntlets of strength, a ring of teleportation, and a necklace of invisibility?  I didn't think so.

Rule #38: Contrary To The Name, You Aren't Always In Dungeons, And You Don't Always Fight Dragons.
Mind blowing, isn't it?

Rule #39: Stay Away From Graveyards.
You'll thank me later... if you still have a brain.

Rule #40: Learn To Improvise!
If needed, take classes.

Rule #41: You Always Wear The Same Clothes.
And never shower...

Rule #42: Play Smart.
Just don't be smarter than the GM.

Rule #43: Stay Away From Giant Talking Skulls.
They cause nothing but trouble!

Rule #44: Always Carry A Thievery Kit.
You'd be surprised at how many things are locked nowadays.

Rule #45: Explore Every Corner Of The Dungeon.
You just might find something worthwhile.

Rule #46: Don't Underestimate Fire.
So be sure to carry plenty of H2O.

Rule #47: Know Your Character Types.
I.e.: Controller, Striker, Leader, Defender.

Rule #48: Don't Have Your Character Wear Big Hoop Earrings.
This isn't a beauty contest.

Rule #49: There's No Difference Between Diplomacy And Intimidation As Long As It Gets The Job Done.
But an axe to the head leaves a better impression.

Rule #50: Make Your Mark In History!
Let the world know your name!
#38
 :clap:
#39
Forum has been patched to version 2.0.8:

QuoteA patch has been released, addressing memory issues with 2.0.7, MySQL 5.6 compatibility issues and a rare memberlist search bug.

:banana:
#40
The forum has been patched to version 2.0.7 to address some bugs and security issues and to make it more compatible with PHP 5.5.  :banana:

Suppose this is also a test post. :)