Author Topic: 50 Rules  (Read 6023 times)

Offline Dj

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50 Rules
« on: Jul 08, 2014, 04:05:15 PM »
Found this elsewhere; thought it was worth posting:

Rule #1: The Game Master Is God.
What the Game Master says, goes!  Period.

Rule #2: Never Split The Party!
The monsters have divine intuition, and know when the party is weakened.

Rule #3: The Dice Choose You.
They have a mind of their ownÖ

Rule #4: The Bartender Knows Everything.
He is the prophet of the world, and has the knowledge of the universe.

Rule #5: Copper Is The Enemy.
One hundred copper equals one gold.  You do the math.

Rule #6: Go With The Flow.
Unless the flow leads to a giant waterfall.

Rule #7: You Can Never Have Too Many Minions.
One hundred enemies? All I see is free experience!

Rule #8: Take Chances.
Just not reckless ones.

Rule #9: Donít Act Reckless.
But take chances.

Rule #10: If the GM Forgets Something, Let Him/her Know.
You might get extra experience!

Rule #11: Donít Expect The Unexpected, Become The Unexpected.
Make the GM improvise for your amusement.

Rule #12: Escape From Reality.
And enter a better one.

Rule #13: Train In Heal.
Itíll save your life.

Rule #14: There Are No Such Things As Friends, Only Allies.
It makes it easier to kill them.

Rule #15: Be Creative!
Itís half the game.

Rule #16: Donít Trust The Sexy Lady Sitting At The Bar Alone.
Thereís an extremely high chance that sheíll end up killing you.

Rule #17: The d20 Can Either Be Your Best Friend, Or Your Worst Enemy.
So treat them with kindness.

Rule #18: Leave Your Personal Problems Out Of The Game.
Nobody cares that you had a fight with your girlfriend. Be happy you have one.

Rule #19: Stay In Character.
Itís a lot easier and more fun for everyone.

Rule #20: Donít Blindly Jump Into Dark Pits.
Especially without rope.

Rule #21: If The Reward Is Outrageously High, You Wonít Be Getting It.
Because youíre really going to get 2,000 gold for investigating a ďrat infestationĒ.

Rule #22: Try Out Various Characters.
Just not bullywugs.

Rule #23: If You Arenít Sure About Something, Ask The GM.
After all, the GM is God.

Rule #24: Try Your Best Not To Burn Down A Town.
Especially one full of little hobbits.

Rule #25: You Canít Carry A Great Axe, Two Long Swords, And A Flail On Your Back.
They only thing youíll accomplish is a broken back.

Rule #26: When Entering A Town, Go Immediately To The Alchemist Shop.
If youíre lucky enough to find one.

Rule #27: Everything Happens At The bar.
Rumor is that it has to do with the bartender.

Rule #28: You Can Never Have Too Much Gold.
But platinum is better.

Rule #29: Save Your Dailies.
Better safe then sorry.

Rule #30: The Final Boss Isnít Always The Final Boss.
So save your dailies.

Rule #31: You Never Need To Go To The Bathroom.
Convenient, isnít it?

Rule #32: If You Donít Know What A Beholder Is, Youíre Lucky.
And if you do know, then I sincerely apologize.

Rule #33: Check For Traps.
They can be in doors, chests, walls, almost anywhere.

Rule #34: Bring A Random Item.
You never know when youíll need to kick out the olí dowsing rod.

Rule #35: Donít Bang Pots And Pans Together To Attract Enemies.
Unless youíre into that sort of thing.

Rule #36: Donít Trust Random NPCís.
You shouldnít even consider them allies.

Rule #37: You Can Never Have Too Many Magic Items.
Is there something wrong with having boots of speed, gauntlets of strength, a ring of teleportation, and a necklace of invisibility?  I didnít think so.

Rule #38: Contrary To The Name, You Arenít Always In Dungeons, And You Donít Always Fight Dragons.
Mind blowing, isnít it?

Rule #39: Stay Away From Graveyards.
Youíll thank me laterÖ if you still have a brain.

Rule #40: Learn To Improvise!
If needed, take classes.

Rule #41: You Always Wear The Same Clothes.
And never showerÖ

Rule #42: Play Smart.
Just donít be smarter than the GM.

Rule #43: Stay Away From Giant Talking Skulls.
They cause nothing but trouble!

Rule #44: Always Carry A Thievery Kit.
Youíd be surprised at how many things are locked nowadays.

Rule #45: Explore Every Corner Of The Dungeon.
You just might find something worthwhile.

Rule #46: Donít Underestimate Fire.
So be sure to carry plenty of H2O.

Rule #47: Know Your Character Types.
I.e.: Controller, Striker, Leader, Defender.

Rule #48: Donít Have Your Character Wear Big Hoop Earrings.
This isnít a beauty contest.

Rule #49: Thereís No Difference Between Diplomacy And Intimidation As Long As It Gets The Job Done.
But an axe to the head leaves a better impression.

Rule #50: Make Your Mark In History!
Let the world know your name!
Thank you Mario! But our Princess is in another castle!

Offline Cope

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Re: 50 Rules
« Reply #1 on: Jul 08, 2014, 11:48:00 PM »
Fantastic... rule # 51 Don't carry 25 flasks of oil.
The stuff is explosive.
We cannot banish dangers, but we can banish fears.  We must not demean life by standing in awe of death.

Offline Dj

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Re: 50 Rules
« Reply #2 on: Jul 09, 2014, 06:59:30 AM »
Thank you Mario! But our Princess is in another castle!